The Gambling Commission has released two official data sets for July to September 2025, giving a coordinated look at market performance and consumer behavior. The quarterly industry statistics—now including lotteries—show Gross Gambling Yield (GGY) of £4.3 billion for the period, up 6.6% year over year and led by remote activity. The latest Gambling Survey for Great Britain (GSGB) finds overall participation holding steady at 48%.
What was published
The Commission’s quarterly industry statistics, introduced in November 2025, bring together data submitted through regulatory returns for 1 July to 30 September 2025. Responding to feedback, the quarterly release now also includes lotteries data.
Alongside this, the Commission published Wave 3 (2025) of the GSGB, with fieldwork running from July to October 2025. The survey looks at gambling participation, reasons for gambling, and public sentiment. Releasing both on the same day is intended to support side-by-side analysis of supply-side performance and consumer activity.
Key figures
- GGY: £4.3 billion for July–September 2025, up 6.6% on the same quarter in 2024, according to the Commission.
- Growth driver: The increase was led by the remote sector.
- Participation: 48% of adults reported gambling in the past four weeks (GSGB Wave 3, July–October 2025), unchanged from the same wave in 2024.
- Product mix: Remote casino and lotteries generated the most GGY in the quarter, though the GSGB shows their player bases differ in size and demographics.
- Machines in premises: GGY from fruit and slot machines in licensed gambling premises totaled £680 million in the quarter. GSGB estimates around 1.9 million adults played fruit and slot machines in the past four weeks, with 44% doing so in bars, clubs and pubs—venues not covered by the industry statistics.
Why this matters for the online casino market
The coordinated release points to a structural shift: growth is concentrated in remote channels while reported participation stays flat. For online casino operators and suppliers, that highlights the need to track yield dynamics and product mix rather than relying only on headline participation rates.
The inclusion of lotteries in the quarterly series improves visibility into how consumer spend is split across major remote categories. Comparing operator returns with survey-based participation helps explain differences between where revenue concentrates and how broad the player base is—useful for assessing market health, channel substitution, and the reach of specific verticals such as remote casino.
Comparability and coverage considerations
The Commission notes that combining insights from the two datasets requires care. The industry statistics reflect operator returns for regulated sectors and specified venues, while the GSGB captures consumer-reported behavior across a wider range of settings. The machines example shows this clearly: GGY from licensed premises does not include machine play in hospitality venues, which the survey suggests is substantial.
Timeframes differ slightly, too: the industry data cover the financial quarter, whereas GSGB Wave 3 fieldwork ran from July through October 2025. Anyone comparing trends should factor in these scope and timing nuances to avoid misinterpretation.
Note: For lotteries, the GGY equivalent is defined as ticket sales minus prizes.
Conclusion
Great Britain’s gambling market recorded a 6.6% year-on-year rise in GGY to £4.3 billion in Q3 2025, with growth led by remote products, according to the Gambling Commission. Reported participation remained at 48%. Publishing quarterly operator returns alongside the GSGB offers a more detailed view of how revenue and participation interact, while underscoring the need to consider coverage differences when interpreting product-level and channel trends.

